Gaming technologies in animation: full real-time or animation for lazy bums
Gaming technologies in animation: full real-time or animation for lazy bums
Eugene Sannikov, Roman Mitusov

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Gaming tools are giving the possibility to do now something that we could not even imagine before – the creation of animation online. Is it really so easy? We will talk about the usage of Unreal and Unity 3D during the production process, possibilities and restrictions, international experience and Signal Red cases.

Speakers:

Eugene Sannikov is a creative director at Signal Red (FILM.UA Group).

His specialization is new technologies for film industry, cross-platform projects, and VR/AR. He has spent 18 years in media industry and used to head the design department in the largest Ukrainian TV group. Evgeniy has been with FILM.UA Group for seven years, creating popular science and educational films for such clients as DISCOVERY, TF1, ARTE, ZDF, ORD, and UNICEF.

Roman Mitusov is a 3D designer and Unity developer at Signal Red. He developed projects for Discovery, UNICEF, The Stronghold feature, and Mavka. The Forest Song animated film.